isSoundLooped
Client-side
Server-side
Shared
Pair: setSoundLooped
This function is used to return the current loop state of the sound element.
OOP Syntax Help! I don't understand this!
- Method: sound:isLooped(...)
- Variable: .looped
Syntax
bool isSoundLooped ( sound theSound )
Required Arguments
- theSound: The sound element which you want to get the loop state.
Returns
- bool: result
Returns true if the sound element is looped, false otherwise.
Code Examples
client
This will create a sound element and change its state to looped, with a command to switch the loop state and output its state.
local mySound
addEventHandler ("onClientResourceStart", resourceRoot, function () mySound = playSound ("sound.mp3") setSoundLooped (mySound, true)end)
addCommandHandler ("loop", function () if isElement (mySound) then local newState = not isSoundLooped (mySound) setSoundLooped (mySound, newState)
if newState then outputChatBox ("The sound will loop!") else outputChatBox ("The sound will not loop anymore!") end endend)
See Also
Audio Functions
- getRadioChannelName
- getRadioChannel
- getSoundBPM
- getSFXStatus
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLevelData
- getSoundLength
- getSoundMetaTags
- getSoundMaxDistance
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX
- playSFX3D
- playSound
- playSound3D
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundMaxDistance
- setSoundLooped
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound