getSoundLevelData
Client-side
Server-side
Shared
This function gets the left/right level from a sound element. If the element is a player, this function will use the players voice.
OOP Syntax Help! I don't understand this!
- Method: sound:getLevelData(...)
Syntax
int|false, int getSoundLevelData ( sound/player theSound )
Required Arguments
- theSound: The sound element which level data you want to return.
Returns
- int|false: leftLevel
- int: rightLevel
Returns a two integers in range from 0 to 32768. False, nil if wrong sound element passed.
Code Examples
client
local soundHandler = playSound ( "sound.wav" )
function onSoundPlayRender ( ) if ( soundHandler ) then local leftData, rightData = getSoundLevelData ( soundHandler ) if ( leftData ) then dxDrawRectangle ( 0, 0, 64, leftData / 32768 * 256, tocolor ( 255, 0, 0 ) ) dxDrawRectangle ( 64, 0, 64, rightData / 32768 * 256, tocolor ( 0, 0, 255 ) ) end endendaddEventHandler ( "onClientRender", root, onSoundPlayRender )
Changelog
See Also
Audio Functions
- getRadioChannelName
- getRadioChannel
- getSoundBPM
- getSFXStatus
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLevelData
- getSoundLength
- getSoundMetaTags
- getSoundMaxDistance
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX
- playSFX3D
- playSound
- playSound3D
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundMaxDistance
- setSoundLooped
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound