getSoundWaveData
Client-side
Server-side
Shared
This function gets the wave form data for an audio stream which is a table of floats representing the current audio frame as a wave. This allows things like visualisations.
If the element is a player, this function will use the player's voice.
OOP Syntax Help! I don't understand this!
- Method: sound:getWaveData(...)
Syntax
table|false getSoundWaveData ( sound/player theSound, int samples )
Required Arguments
- theSound: A sound element that is created using playSound or playSound3D. Streams are also supported
- samples: Allowed samples are 256, 512, 1024, 2048, 4096, 8192 and 16384.
Returns
- table|false: wave-data
Returns a table of samples floats representing the current audio frame waveform. Returns false if the sound is not playing yet or hasn't buffered in the case of streams.
Code Examples
client
This example creates a sound visualizer on the top left corner of the screen.
local soundHandler = playSound ( "sound.wav" )
function onSoundPlayRender ( ) if ( soundHandler ) then local waveData = getSoundWaveData ( soundHandler, 256 ) if ( waveData ) then for i=0,255 do dxDrawRectangle ( i, 128, 1, waveData[i] * 128) end end endendaddEventHandler ( "onClientRender", getRootElement(), onSoundPlayRender )
Changelog
See Also
Audio Functions
- getRadioChannelName
- getRadioChannel
- getSoundBPM
- getSFXStatus
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLevelData
- getSoundLength
- getSoundMetaTags
- getSoundMaxDistance
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX
- playSFX3D
- playSound
- playSound3D
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundMaxDistance
- setSoundLooped
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound