shader
Client-side
Server-side
Shared
Element category: Drawing
The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling dxDrawImage.
See Also
Drawing Functions
- dxConvertPixels
- dxCreateRenderTarget
- dxCreateFont
- dxCreateScreenSource
- dxCreateShader
- dxDrawCircle
- dxDrawImageSection
- dxDrawImage
- dxCreateTexture
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialSectionLine3D
- dxDrawMaterialPrimitive3D
- dxDrawModel3D
- dxDrawPrimitive3D
- dxDrawPrimitive
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetFontHeight
- dxGetBlendMode
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetTextSize
- dxGetStatus
- dxGetTextWidth
- dxGetTexturePixels
- dxSetAspectRatioAdjustmentEnabled
- dxIsAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource